So as part of MAS.714 we were tasked with building a project using the Lego WeDo and Scratch. Overall the class projects were pretty great. There were alot of interesting uses of the sensors to create new controls (input devices) that were usted tell interactive stories, integrating the physical and the digital. One group built a little lego segway which was pretty cool.
Our project — Team Awesome, Marie No & Danny Gagne, used Lego’s to physically represent the game’s state. I use the term game loosely as you cannot lose. In this piece of interactive fiction King Duck must defend his crown against you, the Fatman Protagonist (No relation to Hiro Protagonist). It starts off innocently enough as king duck is chilling on a rock contemplating his awesomeness and declaring his title to all who will listen. When all of a sudden, Fatman Protagonist challenges King Duck’s rule and they’re off to the scales to see who can rule the kingdom. Luckily, Fatman has a stash of bananas that he can weigh down King Duck, and by clicking on the bananas the user can feed the Duck. Once Fatman wins the scale-off, he becomes the true and rightful ruler of the land.
Characters: King Duck (KD), Fatman Protaganist (FP)
KD: I am the KING!!!
FP: No, I am the king.
FP: I’m the greatest character in the game.
KD: No way!!!
KD: You’re too fat to rule this kingdom!
FP: TO THE SCALES!
Scene Change — TO THE MOON!
Interactive:
FP: <throws banana> hits KD
KD: No!!! You want to make me fat now?
FP: <throws banana> hits KD
KD: TOO DELICIOUS!!!
FP: <throws banana> hits KD
KD: YOU BASTARD!
FP: <throws banana> hits KD
KD: You haven’t seen the last of me, fat man!